


From bunkers to villages, everything looks great and fits the time period. Of course as you’re rushing along to take the point and eliminate the enemy you might notice the great detail present on the map. The lone gunman or co-ordinated attack can both be equally effective.
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The landscapes are very well designed giving players many approaches to each control point and a lot of options as to how to attack. It can be quite challenging at first but as you get used to the various weapons you start to get used to it. Taking those up close range shots is easy, but when firing at large distances you have to account for bullet drop and aim accordingly. Rather than super bullets traveling infinite distances, H&G uses physics and gravity. The gameplay takes a more realistic approach than most shooters. Different maps will have restrictions on what classes are permitted. If you equip your rifleman with a sniper rifle instead of an assault rifle then you will now be counted as a sniper. This will let you customize your characters to either improve them in their chosen field or to change them to something new.

As you play through the game and earn points you can buy new weapons and gear. Each class starts with a set collection of equipment.
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Players can create up to three characters (thus far) from various classes, like rifleman, pilot, tank driver or others. The game is made up of various gameplay elements, the main focus naturally being on the FPS elements.
